![]() +6% damage per skill point, -2% for each active minions. The ability to send that ultimate spell at melee range while the Necromancer stays safe away from melee.įor these 3 reasons, Bone Storm needs a bonus if the Golem is sacrificed. ![]() Widen the spell area covered by standing apart from the Golem. This skill is not a minion skill, hence it needs a bonus if the Golem is Sacrificed, as is gets powerful options from the Golem Or +100% duration if the Golem is sacrificed. +10 seconds duration if the Golem is sacrificed. +10% Fortify duration per minion type sacrificed and/or -10% Fortify decay.įortify +1% Base Life per minion type sacrificed. ![]() +1 Essence Regeneration per skill point for each sacrificed minion type. +1 Essence Generation per minion type sacrificed. +1% life restored per minion type sacrificed, per skills points. I suggest many things here, at least one of them per skill would be nice to have.) (NB by Minion Type I mean Skeleton Warriors, Skeleton Mages or Golem Here are suggestions to make a non minions Necromancer more reliable without being too strong with a minions built: So many skills have bonuses with minions or will indirect indirect combos with minions, making a no minions built still be stronger with minions, with same skills purchased.Įven with Stand Alone and Momento Mori both at 3/3. Not a single skill has a synergy effect with sacrificing minions.
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